﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;

namespace 战棋模拟器
{
    class 小鬼囚徒:Minion
    {
        public 小鬼囚徒():base()
        {
            Star = 2;
            Health = 3;
            Attack = 3;
            Race = race.devil;
        }


        public override void Deathrattle()
        {
            pool.Spawn(pool, Place, new 小鬼());
            base.Deathrattle();
        }


        public override Minion NewOne()
        {
            return new 小鬼囚徒();
        }
    }


    class 小鬼囚徒_金色 : Minion
    {
        public 小鬼囚徒_金色() : base()
        {
            Star = 2;
            Health = 6;
            Attack = 6;
            Race = race.devil;
        }

        public override void Deathrattle()
        {
            pool.Spawn(pool, Place, new 小鬼_金色());
            base.Deathrattle();
        }


        public override Minion NewOne()
        {
            return new 小鬼囚徒_金色();
        }
    }
}
